AI Insights · Timothy · January 2022
Top 5 Pixel Games on iOS in Switzerland Q4 2021
A detailed look at the performance of the top 5 pixel games on iOS in Switzerland during Q4 2021, including download, revenue, and active user trends.
In the fourth quarter of 2021, the top 5 pixel games on the iOS platform in Switzerland showcased diverse performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics for these popular applications.
CANAL+ saw fluctuations in its weekly revenue, peaking at around $5.2K in mid-October and experiencing a low of about $2K in late December. Weekly downloads for the app varied significantly, starting at 764 in early October and dropping to around 201 by the end of December. The app's weekly active users also showed minor variations, starting at 5.7K at the beginning of October and slightly declining to approximately 5.1K by year-end.
Galaxy Attack: Alien Shooter had a notable peak in revenue at approximately $3.9K in early November, while the lowest point was around $899 in mid-October. Downloads for the game were relatively stable, with a slight increase towards the end of the quarter, reaching 748 in the last week of December. The weekly active users for the game remained consistently above 5.5K, peaking at about 6.8K in late October.
Color by Number: Coloring Games demonstrated steady revenue, with a notable increase to around $820 in the final week of December. The downloads saw a significant spike, particularly in the last two weeks of December, reaching a high of 1.5K. Active users for the app showed a gradual increase, peaking at 6.7K in the last week of December.
Pixel Art - Color by Number experienced a varied revenue trend, with a high of approximately $746 in early November and a low of $318 in mid-October. The app's downloads had a noticeable peak in late December, reaching 939, while the active users steadily increased, peaking at around 8.6K by the end of the quarter.
Habbo - Virtual World had a significant revenue spike at the beginning of October, reaching around $3.2K, but then saw a sharp decline, bottoming out at approximately $83 in mid-December. The app's downloads remained relatively low throughout the quarter, with a modest peak of 54 in mid-November. The active user base for Habbo stayed fairly consistent, with a slight increase towards the end of December, peaking at 114.
For more detailed insights and data, visit Sensor Tower.